Developers are still doing that today, and in 20 years when we’re all living in Ready Player One virtual reality, they’ll still be looking for ways to push the envelope. Many early game developers knew that gaming had greater artistic and technical potential than what the hardware was capable of at the time, and worked to push the medium to its limits with every project. There is a kernel of truth in that thinking. People talk about the way Super Mario RPG and other remakes capture the “artists intent”, as if the creators had a vision that is finally being realized. We act as though the artists and designers had intentions for the game that were unobtainable due to the limitations of the hardware they were working with, and so it’s the job of the remake to fill in the gaps. When it comes to remakes, we have a tendency to look at the original as an incomplete work.
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